Not at all bad for a first effort - don't be discouraged, you'll get there.
leek wrote:Any ideas how I could introduce a little more depth between the subject and the black background to make it look a little less like a cutout?
Okay, I'll give it a go - no promises that I can answer your question tho' 8D
I reckon the problem is that the flat black background is giving us no depth cues - top left seems just as close to the viewer as bottom right, so the drummer seems to float in front of the backdrop.
I can think of two reasonably easy ways of adding depth - faked perspective and faked depth-of-field.
Here's one I prepared earlier:
(FWIW the figure, sword and sheath are real - all else is 14 hours in Photoshop...)
How to do it (roughly)
Perspective:
The closer something is to us the bigger it seems - hold a 5c piece straight in front of your eye and it'll block out the sun, at arm's length it won't (erm... I think).
Present us with two flat images of the same shape but one is smaller and we'll assume the smaller one is further away.
So...
1. Start a new image about three times wider than your main image and the same height.
2. Fill it with a chessboard pattern of (say) black-and-white squares - you'll want about 20-30 squares across the width. (PS hint: turn on the grid, specify the grid size via
PS preferences, turn on snap-to-grid, use the rectangular marquee to define your chessboard and then fill the selection with the alternate colour.
3. Select the entire image, then select Edit -> Transform -> Perspective. Grab the top left or right handle and drag inwards so the width of the top edge is a third of what it was (ie slightly wider than your main image). Confirm the transform.
4. Select the entire image, then select Edit -> Transform -> Distort. Grab the top centre handle and drag downwards to make the height (say) a third of what it was. Confirm the transform.
5. Select your new (coughs) tiled floor and copy it. Paste it into your main image on a layer *behind* the drummer. Move it so the top edge sits behind (say) his knees.
Voila. Not-so-instant perspective (TM)
Depth-of-Field:
1. Use quickmask
mode and a linear gradient to select your tiled floor (still on its own layer) from just above (say) the drummer's shins.
2. Exit Quickmask and apply a blur. Because you've used a feathered selection you get a gentle transition from sharp focus to out-of-focus.
(Take a look at the swordsman's shadow in my example - same effect applied downwards)
Sit back. Admire your handiwork. I'm guessing it doesn't look quite right? That's because this is a back-of-the-envelope recipe and you haven't done the next 13 hours and 40 minutes of post processing yet... Have fun playing
HTH
Keith